

Taking Advantage Of The DualSense Controller Trying to piece the puzzles of their death together, Lazarski will see some terrifying images and, in some cases, monsters that he has to avoid. Though the game atmosphere is top-notch, the horror aspects come into play when Lazarski dives into the memories of the victims he encounters. Voice work could definitely be a lot better but what hurts the most is the lack of other people.

Who sounds like he’s about to fall asleep as he’s talking. Almost everyone speaks with almost no emotions, and some characters take way too long to get a sentence out, especially the superintendent. But, I understand the decision not to make any changes and preserve one of his last works the way it was recorded. Of course, it’s impossible to re-record the lines due to Rutger’s passing some form of voice manipulation could have done wonders. Still, his delivery feels somewhat dry, as if he’s simply just reading the lines and not putting any real emotion behind them. Rutger Hauer’s voice is perfectly suited for Lazarski’s character. One thing that took me away from the narrative was the actual delivery of the voice work. Great Sound Design With Poor Voice Acting Listening to their problems and questioning them about the murders. When it comes to the various other tenants, Lazarski interacts with them through their apartment door. The building isn’t devoid of residence, though. Outside of the various dead bodies, he runs into as part of his investigation, the only other character he interacts with face to face is the building Super. One thing I wish would have been addressed from the original is the number of people Lazarski encounters. Something so ugly looks pretty great on the PlayStation 5. The building itself is run down, and a lot of its much-needed maintenance work is covered up by advertisements and various other digital effects that hide its disastrous state.
Observer system redux ps5 physical full#
The apartment complex is full of mystery with plenty of tenants and secrets to hide. The dystopia looks amazing with Ray Tracing and really puts you in a living, breathing world. System Redux takes full advantage of the new hardware by upping the frame-rate to 60 FPS and adding Ray Tracing to bring the world that Bloober Team has created to life. This dread adds to the world-building, and the game’s dark and gritty visual style is represented perfectly on the PlayStation 5. Full of drugs and sadness, it’s in a bad place. The world of Observer is terrifying to imagine. Hearing the residence talking about the pandemic’s fear brought the world to its knees, specifically people with cybernetic parts. Although the entire game takes place in one building, the files you read from computers and your interactions with the various tenants expand on the world this game takes place in. Observer does a great job at building its world. Hiding many secrets and tenets that take a key interest in Lazarski and his sudden arrival. The apartment building itself is a character in its own right. I always wanted to see where the next clue will lead me.

It’s this mystery that had me completely engrossed in the game’s narrative.
